The use of virtual reality (VR) in the treatment of mental health problems has been attempted and shown to be effective for a variety of conditions, including stress and anxiety, problems with cognitive function, neurological illnesses, and spinal cord injuries.
It has been shown that virtual reality-based counseling is more beneficial than Skype or Zoom therapy, although face-to-face therapy is still the gold standard for treatment. Virtual reality, however, can provide a multi-sensory immersive and engaging world, unlike phone or video conversations.
According to a study conducted by researchers at Australia’s University of Wollongong, virtual reality (VR) patients reported feeling more “presence” (being there), “co-presence” (being together with the therapist), and “social presence” (engaging in each other) than those who used video or phone calls. Users were able to feel less self-conscious about sharing their true selves when they created an online persona.
The field of mental health treatment may benefit from the creative applications of virtual and augmented reality. Examples include the fact that studies have shown that individuals are more likely to remember what they’ve learnt in VR than in written or conversational form. VR may aid a therapist in imparting knowledge regarding a diagnosis, teaching coping mechanisms for dealing with symptoms, and instructing clients in effective mental health coping mechanisms.
Submerging oneself in an immersive event is a great way to avoid dwelling on worries and unpleasant feelings by diverting one’s attention and activating one’s senses. By introducing new delightful activities, sensory stimulation may also stimulate individuals who have become introverted as a result of depression, helping them overcome stress and the poor energy and mood it creates.
Virtual reality (VR) may also be used to recreate experiences in a controlled way, desensitizing patients to potentially triggering circumstances and locations. Anxiety disorders (such as social anxiety, public speaking anxiety, agoraphobia, fear of flying, and fear of spiders), addiction, pain, PTSD, eating disorders, autism, and schizophrenia are among the most often reported applications of VR.